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  1. in Blog

    Rendering Normalized Object Coordinates in Blender 3.3

    a header image visualizing a tless object and suzanne, both with diffuse texture and visualized normalized object coordinates (NOCs).

    As methods for estimating 6D poses from images gather momentum, "Normalized Object Coordinates" have entered the arena. These are pixel-wise encodings of the object position. In that sense, they are like a normal map, but instead of encoding the normal at every point, they encode the position.

    How can we …

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  2. in Blog

    What is a model?

    If you're new in an engineering field, or if you're paying attention in school, you will have heard of models. I used to be confused when people described the equation of a falling body as a "physical model". Since, after all it's just a description of reality, right? What does …

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  3. in Blog

    What are Least-Squares Meshes?

    Least-Squares Meshes Illustration

    Suppose you have a mesh with ugly triangles and you want to make it nicer. Have these beautiful equilateral triangles. Or, you want to deform a mesh by dragging on some control points. Or, maybe you want to compress your meshdata on a server, and only send parts of it …

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  4. in Blog

    How I Learned to Stop Worrying and Love Evolutionairy Algorithms

    In an effort to become more organized, I want to share the stuff I program in my freetime. Because you know, somehow it helps, if you write about your projects. Makes you think them over once more.

    So quite a while back, I stumbled upon evolutionary algorithms. They mimic some …

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